![]() Though the same cannot be said for the game’s lack of animations, it still needs to be appreciated how well the art of certain models and blocks were done. While ditching the look that games like CastleMiner and FortressCraft went for with the whole 3D/Avatar look, Total Miner stays true to the more pixelated styled visuals, and it definitely pays off. Though some of the many, many unlockable character models are, to be frank, quite ugly, the rest of the game holds out well with regards to how the pixel shading and lighting is done. ![]() Total Miner presents itself quite beautifully with far-reaching view distances and a variety of texture packs that are available from the start of the game. There’s definitely a lot more to do in this game than Minecraft, however there are certain things that need to be put across. For one, Total Miner tries its hardest to make you feel like your survival is not just about building shelter and farming crops, and while these are both still factors that play an intricate part in what is often a visceral and unforgiving world (I genuinely mean it, it’s brutal to start.) You will find yourself most of the time levelling certain combat stats or trading in the in-game market for extra tools and equipment like Rocket League Items. ![]() The two are, in retrospect, entirely different games. There are certain elements that make Total Miner: Forge to be one of the best if not my all-time personal favourite voxel based game of all time. Comparing it to the PC Juggernaut Minecraft is absurd.
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